194
Líon torthaí a aimsíodh
Number of matches found
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An íosmhéid ama is gá d'imreoir fanacht tar éis dó leas a bhaint as cumas éigin sular feidir leis é a úsáid arís.
Minimum length of time that the player needs to wait after using an ability before they can use it again.
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Nuair a theipeann ar bheart aon teagmháil a dhéanamh le céile comhraic.
A move that misses the opponent completely.
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doras a fhaigheann cumhacht ó phláta urláir a bhaintear nuair a sheastar air
a door that's powered by a floor plate that trips when stood upon
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Coincheap a bhaineann le cluichí inar gá tosú as an nua sa chás go bhfaigheann an carachtar bás.
A concept found in games where the game must be restarted if the character is killed.
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D'fhéadfadh gur sampla de ghné gur féidir a mheas nach dtagann faoi raon feidhme shainmhíniú ar sheirbhísí cumarsáide idirphearsanta, i bprionsabal, cainéal cumarsáide i gcluichí ar líne, ag brath ar ghnéithe shaoráid chumarsáide na seirbhíse.
An example of a feature that could be considered to fall outside the scope of the definition of interpersonal communications services might be, in principle, a communication channel in online games, depending on the features of the communication facility of the service.
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Ag fanacht in aon suíomh amháin ar mhapa i gcluiche lámhaigh céad phearsan agus tú ag iarraidh buntáiste teaicticiúil a fháil ar namhad nó grúpa naimhde.
Act of staying in one spot in a map in a first person shooter video game to gain a tactical advantage over an enemy or group of enemies.
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Físchluiche á imirt ag imreoir nuair nach bhfuil tiomantas fadtéarmach aige don chluiche agus é in ann tabhairt faoi go hannamh nó gan choinne.
Playing video games where a gamer does not have a long-term commitment to a game and can approach playing the game on an infrequent and spontaneous basis.
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Cód a mbíonn tionchar aige ar an imirt, mar shampla dá dtabharfadh sé armlón gan teorainn duit nó dá gcuirfeadh sé ar do chumas aon dochar a sheachaint.
A code that affects game play, such as the ability to have unlimited ammunition or to never receive damage.
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Troid ag deireadh leibhéil i bhfíschluiche nuair a théann tú in iomaíocht le namhad i bhfad níos láidre, a dtugtar bas air.
A fight at the end of a level in a video game whereby you typically fight a much larger enemy with much more health, called a boss.
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Coincheap deartha i bhfíschluichí de réir mar a dhéantar láidreachtaí carachtair nó straitéis áirithe a chur in aghaidh míbhuntáiste comhréireach i réimse eile ionas nach mbeidh forlámhas ag carachtar nó cur chuige amháin.
A video game design concept where the strengths of a character or a particular strategy are offset by a proportional drawback in another area to prevent domination of one character or gaming approach.
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Ciúta scéalaíochta leis an teannas dramatúil a uasmhéadú nuair is cosúil go bhfuil imreoir i mbaol tubaiste, ach éiríonn leis ealú arís agus arís eile leis an bhfarasbarr is lú.
A plot device by which dramatic tension in a story is maximized when the player often seems to be on the brink of disaster but is able to escape repeatedly from this situation by just the narrowest of margins
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limistéar rúnda i bhfíschluiche a chuireann ar do chumas teileapórtáil go draíochtach chuig leibhéal eile, nó uaireanta bíonn do rogha leibhéal agat
a secret area of a video game that allows you to magically teleport to another level, possibly offering you a choice of levels
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Nuair atá scéal an chluiche ar neamhréir leis an imirt.
When a game's scripted narrative is logically inconsistent with the gameplay.
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Cás inar féidir le hacmhainn amháin an ceann is fearr a fháil ar acmhainn eile ná a bheith cloíte aici.
A case whereby each resource has the ability to defeat and be defeated by another.
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Straitéis imeartha ina ndíríonn an t-imreoir ar chosaint a fhorbairt seachas dul ar an ionsaí.
A gaming strategy where the player focuses on building up his defenses rather than going on the attack.