▼ Ríomhairí, Ríomheolaíocht
▼ Computers, Computer Science
▼ Físchluichí
▼ Video Games
Carachtair
Characters
Dearadh, Comhéadan & Fuaim
Design, Interface & Sound
Forbairt Bogearraí
Software Development
Imirt
Play
Imreoirí
Players
Seánraí
Genres
Roghanna
Options
426
Líon torthaí a aimsíodh
Number of matches found
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cineál cluiche eachtraíochta inar féidir leis an gcomhéadan ar fad a bheith trí théacs amháin
a type of adventure game where the entire interface can be "text-only"
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físchluiche ina mbreathnaítear ar an imirt ó uillinn taobh-amhairc cheamara agus ina mbogann na caractair ó chlé go deas trasna an scáileáin (nó níos annaimhe, ó dheas go clé) le sprioc a bhaint amach
a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective
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staidéar cluichí agus cluichíochta, físchluichí ach go háirithe
the study of games and gaming, especially video games
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Físchluiche á imirt ag imreoir nuair nach bhfuil tiomantas fadtéarmach aige don chluiche agus é in ann tabhairt faoi go hannamh nó gan choinne.
Playing video games where a gamer does not have a long-term commitment to a game and can approach playing the game on an infrequent and spontaneous basis.
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Cód a mbíonn tionchar aige ar an imirt, mar shampla dá dtabharfadh sé armlón gan teorainn duit nó dá gcuirfeadh sé ar do chumas aon dochar a sheachaint.
A code that affects game play, such as the ability to have unlimited ammunition or to never receive damage.
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GAcomh-phríomhcharachtar fir1▼
gu comh-phríomhcharachtair, ai comh-phríomhcharachtair, gi comh-phríomhcharachtar
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Troid ag deireadh leibhéil i bhfíschluiche nuair a théann tú in iomaíocht le namhad i bhfad níos láidre, a dtugtar bas air.
A fight at the end of a level in a video game whereby you typically fight a much larger enemy with much more health, called a boss.
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Coincheap deartha i bhfíschluichí de réir mar a dhéantar láidreachtaí carachtair nó straitéis áirithe a chur in aghaidh míbhuntáiste comhréireach i réimse eile ionas nach mbeidh forlámhas ag carachtar nó cur chuige amháin.
A video game design concept where the strengths of a character or a particular strategy are offset by a proportional drawback in another area to prevent domination of one character or gaming approach.
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Ciúta scéalaíochta leis an teannas dramatúil a uasmhéadú nuair is cosúil go bhfuil imreoir i mbaol tubaiste, ach éiríonn leis ealú arís agus arís eile leis an bhfarasbarr is lú.
A plot device by which dramatic tension in a story is maximized when the player often seems to be on the brink of disaster but is able to escape repeatedly from this situation by just the narrowest of margins
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bealach le roghchlár de roghanna dialóige a chur ar fáil don imreoir agus iad ag idirghníomhú le carachtar ríomhrialaithe, le gur féidir a thuilleadh a fhoghlaim ón gcarachtar sin, tionchar a imirt ar a ghníomhartha nó scéal an chluiche a bhogadh ar aghaidh ar bhealach éigin eile
a means of providing a menu of dialog choices to the player when interacting with a non-player character as to learn more from that character, influence the character's actions, and otherwise progress the game's story
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limistéar rúnda i bhfíschluiche a chuireann ar do chumas teileapórtáil go draíochtach chuig leibhéal eile, nó uaireanta bíonn do rogha leibhéal agat
a secret area of a video game that allows you to magically teleport to another level, possibly offering you a choice of levels
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FÉACH FREISIN · SEE ALSO
# hart · heart#
próiseas eacnamaíoch i bhfíschluiche ina bhfaightear réidh le hairgeadra an chluiche ná aon earra ar féidir é a luacháil in aghaidh an airgeadra sin
an economic process by which a video game's ingame currency ('gold'), or any item that can be valued against it, is removed
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Nuair atá scéal an chluiche ar neamhréir leis an imirt.
When a game's scripted narrative is logically inconsistent with the gameplay.